This mod focuses on improving rogue class experience in Calamity mod. Seriously. its not worth. its just a better combination than luiafk when it comes to unlimited potions. Show more Terraria 2011 Browse game Gaming. Throws a large, fast, accurate claw that pierces up to 9 enemies while dealing far greater damage. I still keep it even after moon lord for aoe things. This enables players to combine accessory and items from other mods to play the Throwing Class again. They are usually thrown from the player, and may fall to the ground, return to the player, or disappear into the air. For a better experience, please enable JavaScript in your browser before proceeding. It's original stealth mechanic is useless because standing still while fighting a boss is a death. The following stats are what are granted when at maximum Stealth, listing the lowest max of 10, a typical player's max of 150 (Auric Tesla armor and an Eclipse Mirror), and the highest possible max of 200 (Auric Tesla Armor, Eclipse Mirror, Dark God's Sheath, Silencing Sheath, and Ethereal Extorter).Note that once at maximum, every point counts toward +0.67% rogue damage instead of +0.5%. This video shows the best loadouts for Rogue Class throughout Terraria Calamity mod v2.0 (Terraria 1.4 Port Update), divided into 15 stages. Crystalline Scourge of the Desert or Mycoroot Enchanted Axe Lionfish Prismalline, Kelvin Catalyst or Spear of Destiny Brackish Flask or Duststorm in a Bottle Corpus Avertor, Cranium Smasher or Fallen Paladin's Hammer Radiant Star Stellar Contempt or Elemental Disk Shattered Sun Valediction Executioner's Blade Celestus By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Some weapons can be crafted at a Work Bench or a Pre-Hardmode / Hardmode Anvil, while others can only be found in Chests, as enemy drops, or purchased from NPCs. Bounces cause a larger eruption of shrapnel and droplets. #Terraria #Calamity There will be certain bosses that absolutely no one does with rogue unless they're doing a challenge run, for example. Stealth strikes have +10 armor peneration and heal for 1 HP. It deals 80% damage of the projectile that spawned it. . Ignores gravity, bounces more violently, and releases streams of slime as it travels. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Rogue critical chance is increased by 6% and all stealth strikes only consume 75% of the player's maximum stealth. Causes all rogue projectiles to create a slow fireball as it travels, stealth strikes create infernadoes on projectile death, after Yharon has been defeated the player is granted 10% increased movement speed and acceleration. Causes a row of twenty identical, non-homing blades to rain from the sky. Bounces off walls up to 3 times. I need help when I try to download the mod it says that it was made for 0. as long as you're conscious about it and don't grab potions that overlap, you'll be okay. 12. r/CalamityMod. Bounces between enemies four times before exploding. This is because there's a leveling system that improves your stats as a certain class the more you use the weapons in it. Releases lingering souls while traveling, and more projectiles while attached. 16 tmodloader and that i have 2022 version, Yeah man reliance is trash I agree, usually what I do is get 30 of mana regen pots then turn them into the unlimited variant via luiafk so I just need to stop shooting for like 4 secs to regen all my mana back lol, @Vultinar I've definitely tried to play mage (both in vanilla and calamity) but I just never have any fun with it. Increases melee and rogue critical strike chance by 5%. JavaScript is disabled. Causes a Shaderain cloud to spawn above hit enemies. My ranking: #12 System Bane This is a spiky ball, a category of rogue weapons. enchanted axe is one of the best weapons pre-hardmode. Upon reaching full Stealth, a sound effect plays to indicate it. 20% increased stealth regeneration while standing, stealth regeneration rate exponentially increases while moving, and stealth strikes have a 100% critical hit chance. I haven't played Calamity in a while, but when I play through it again after TML updates to 1.4.4, I'll think about updating this again. Like other classes, the player's current rogue proficiency level and the stats gained from it can be viewed by purchasing a Rogue Level Meter from the Goblin Tinkerer, and the proficiency gain rate will be boosted if it is equipped. Is there something Im missing. The95chaps (talk) 06:12, 7 July 2019 (UTC). Stealth strikes summon lunar flares on enemy hits. The Rogue's throwing weapons hit with a specific damage type called rogue damage. Prehardmode was pretty easy, but as is to be expected, Hardmode is a whole new beast. It initially takes exactly 3 and 9 seconds of inactivity to achieve full Stealth while standing still and moving respectively, though this can be significantly shortened with certain accessories. Reduces enemy aggression. Causes a Crimson cloud to spawn above hit enemies. A stealth strike occurs when a rogue weapon is used while the player has full rogue stealth. I've played this mod for about a year, and this is actually really accurate info to help the beginners, thanks for spending your time to write all of this. Stealth works like this: if a player stands still with no weapons out, their stealth meter increases. This effect has a 3 second cooldown before it can be used again. Stealth is a rogue-exclusive stat that the player gains access to upon wearing almost any rogue-class armor set or respective helmet. Yep. Pierces indefinitely and releases eight smaller, homing ice stars on enemy hits. Prehardmode was pretty easy, but as is to be expected, Hardmode is a whole new beast. Calamity is split into TWO different mods. Sometimes, Stealth strikes can be incredibly devastating (Spent Fuel Container, Wave Pounder) or not noticeable at all (Malachite, Star of Destruction), so create a build that supports stealth or no stealth for maximum efficiency. Today I will show you the strongest endgame weapon in calamity!. luiafk is still a solid mod when it comes to other functionalities. 3% increased rogue critical strike chance, +5 defense, +10% increased damage reduction and +30% movement speed while submerged in liquid, 7% increased rogue critical strike chance. Otherwise, Throwing Class and Rogue Class will be seperated. Your ranged ability is less than the ranger, but greater than melee, often times with greater damage output. I checked the code and it looks like this is happening due to the heartofdarkness respawn method in your RoguePlayer.cs. Umbraphile Armor - 36 defense, rogue weapons have a chance to create explosions on hit, 27% increased rogue . 1. Sticks to enemies and fire laser in all directions. As far as I am aware these are all the pre-hm bosses that will not be getting redesigns in the future. There you have it! This item will only be visible to you, admins, and anyone marked as a creator. Releases cursed sparks and fireballs as it travels. At the start it did feel really nice, but as i progressed it felt more like a worse melee. Hopefully this guide will help you out! . Releases homing spores as it travels, and grants the. The Calamity Mod modifies some vanilla potions including Flasks to grant rogue-based effects. Terraria Calamity Rust and Dust 1.4.5 Best Rouge Class Loadouts and Setups! Press C to consume 25% of the player's maximum stealth to create a protective dust veil which provides +6 defense and +2 life regen. Using a rogue weapon summons a copy of the projectile that falls from the sky. Wearing the Ruin Medallion, Dark God's Sheath, or Eclipse Mirror will cause stealth strikes to only require the player's stealth to be at least halfway full to perform, and to only consume half of the player's maximum stealth when performed. i would say no to luiafk. Stardust shards travel with the javelin instead of flying upward, building up as it travels. Calamity Mod - Rogue Improvements Mod is pretty good Watch on stormfront razor + ruin medallion = big damage Click to expand. Just update it. Espaol - Latinoamrica (Spanish - Latin America), https://calamitymod.fandom.com/wiki/Guide:Class_setups, https://calamitymod.fandom.com/wiki/Guide:Mod_progression. Bounces off of 2 walls, exploding on the third. +1 defense and 5% increased movement speed. So you want to play calamity, but you're lost on what you need to download for it to work? The Rogue class is largely developed, with content spread throughout the game. Throws a powerful rainbow knife that has a chance to cut the player's health in half on hit. Boss fights! Bounces of off enemies and blocks three times, each bounce generates three additional fragments. I might want to try rogue again if there was a new way to play it or Ive been playing it wrong, Occasionally dont attack for a (multiplier) of damage for your next (thrown object). It is only visible to you. Sticks into enemies instead of piercing, raining spears down upon it's target. Advertisement Coins. Releases five Cosmic Scythes around the player which sharply home onto nearby enemies and cause an explosion that inflicts the. Emits a larger explosion which releases more bees. I still keep it even after moon lord for aoe things. 15% increased rogue projectile velocity, stealth strikes summon lunar flares on enemy hits. This knife acts as a boomerang, ignores immunity frames and pierces indefinitely. StealthPress Z to consume 25% of the player's maximum stealth to perform a short-ranged teleport and render them momentarily invulnerable. Travels farther and strikes targets twice. Emits a large electric field that releases lightning into enemies within. Unlimited buffs is in my opinion, for my playthroughs, almost required. Fires a bomb at the cursor that explodes into more souls. Maintains a constant velocity, and souls released always deal maximum damage. Throws a butcher knife. Hello, this is just a normal player from Terraria. Releases several plague bees upon shattering. Press J to jump to the feed. Generally this mod attempts to change your playstyle from blindly spamming attack to carefuly aim each shot. You have all your mods installed, and you're ready to rock. To efficiently play through the game as a Rogue in the beginning of the game, just before the first boss, you will need to have enough resources and a couple of houses. Causes 1-2 shurikens to appear on enemy hits. Throws several ink bombs when hit that explode in a confusing cloud of ink, gain a lot of stealth when struck and has a 20s cooldown. It's a class that rewards you for not moving and only attacking occasionally, in a mod where the bosses move 100+ MPH (literally) and spray large quantities of projectiles everywhere. Can you guys give me a list of decent pre hard mode - early hardmode weapons? Among the 3, rogue took me the longest and also the hardest run among the 3, But maybe Ive been playing rogue wrong? May I know if Rogue Damage is just another name for Throwing Damage? If piercing, it heals 5% of the second hit's damage, and does not heal for subsequent hits. May be it should be nerfed in the next version. Stealth strikes have a 1 second cooldown. Clones split into four short-ranged copies and all daggers explode into crystal dust when destroyed. I've also gotten back into building after being inspired by the terraria building videos from Khaios. In other words, it's a class designed for a different game that's played in a different way. You must log in or register to reply here. I hate hate hate mana reliance, and using infinite mana stuff is too cheaty for me. Lemme hook you up with some knowledge. This includes 155 weapons, 32 accessories, 5 new full armor sets, 11 armor helmets, and 2 modified vanilla armor sets, and new modifiers . The Rogue class is largely developed, with content spread throughout the game. Hi everyone! Throws three at once, with shorter range and higher velocity. When standing still, the player goes invisible, further boosting these effects. Yep, stormfront razor is overpowered. im using wulfrum knife, and snow ruffian armor no accesories equiped. The Sealed Singularity is a craftable post- Moon Lord bomb that hurls a circular, void-containing flask. Lifesteal effect from Bloodstained Glove and its upgrades don't have this limit, however. You can also reforge them to have faster Stealth regeneration, the best being Silent.. Thanks for the reply! Stealth strikes have +10 armor peneration and deal 10% more damage. Gains a larger damage and velocity boost after bouncing. Grants the ability to evade attacks, releasing a cloud of lumenyl fluid which damages and stuns nearby enemies, evading an attack grants a lot of stealth, and has a 90s cooldown. set, weapons I have are: mycoroot, shroomerange, Bouncing eyeball, seashell bommerang, and the malice mode drop from desert scourge (which ones to use?) Like, what weapon to use once you defeated Skeletron and you're getting ready to fight the Wall of Flesh. Imagine returning your modded terraria that was made 9 month before calamity update you'll notice that one of your thrower weapon Turn into a rogue weapon which thrower damage increase doesn't affect your rogue weapon So anyone make this mod a real thing That include Armor, Weapon, Accessory, ETC P.S I'm a very crappy Modder. Thrown dagger pierces infinitely, lasts longer and summons petals on enemy hits. 11. This is the last real section of the guide, and It's finally time for the best part of the mod. Stealth generates 10% faster. It's original stealth mechanic is useless because standing still while fighting a boss is a death. The main purpose of the Rogue class is the Rogue Stealth Bar. This bar only appears if you wear a full set of Rogue armor. 12% increased rogue damage, 15% increased rogue projectile velocity and stealth generates 10% faster. Causes the player to spin around, creating a large fire aura. Join. Releases trails of homing wind slashes as it travels. It seems like this mod in combination with my other mods caused a massive increase in damage. For a better experience, please enable JavaScript in your browser before proceeding. The official subreddit for discussing the Calamity Mod for Terraria. The damaging orb deals 62.5% of the projectile's damage. This bar will slowly increase if you dont attack, and rapidly increase if you dont move as well. Stealth generates 30% faster while standing still and 20% faster while moving. I've very much appreciated the changes that the Rouge class is supposed to do and I'll definitely give this one a try. I have the most recent version. Throws all four types of spheres at once. A class setups guide can be found on the Calamity wiki DeFeCtO Terrarian Mar 22, 2022 45% increased chance to not consume rogue items, 10% increased summon damage and 15% increased rogue velocity, Immunity to Cursed debuff and gives control over gravity, 16% increased rogue critical strike chance, 23% increased rogue damage and critical strike chance. it is very good vs bosses and WOF. Spawns ten more Scorched Blades when Scorched Blades hit an enemy. I never double up like that, but that is definitely something I should mention in the guide. So i am somewhat new to calamity and my english is not that good so can anyone explain to me how rogue works? You will find yourself using weapons such as Consumable Throwing Weapons (like axes, grenades, spears), Javelins (Which are endless throwing weapons), Boomerangs (Returning weapons) and Bombs (Big bang, slow fire rate). What do I do after I get my weapon and my armor? Faster homing and dust particles releasing in their path. If you attack with a full bar of stealth, some weapons will activate a stealth strike and labeled in their description, giving them new powerful uses. Creates a large shockwave after hitting an enemy which inflicts the Crush Depth debuff. Bounces cause an eruption of shrapnel and fire shards. Normally, cadance overrides lifeforce for balance reasons but the unlimited version that luiafk provides ignores this restriction, thus giving 20% more hp that it should. Tier 1 - Sunken Sea Schematic - Available after Hive Mind/Perforators, Tier 2 - Planetoid Schematic - Available after one mechanical boss, Tier 3 - Jungle Schematic - Available after Plaguebringer Goliath, Tier 4 - Underworld Schematic - Available after Providence, the Profaned Goddess, Tier 5 - Ice Schematic - Available after Devourer of Gods. It shows you what the mod is capable of, and makes you feel like a total badass! Thanks for your mod. Rogue class is all about breathing new life into the forgotten thrower class from vanilla terraria. Not just that my summon damage is boosted too like that. The scythe will not return to the player for the second time when rebounding. Spear clones similarly home onto enemies, and fade away over time. Press Q to consume 25% of the player's maximum stealth to perform a swift upwards/diagonal dash which leaves a trail of lightning bolts. This makes the "Throwing/Rogue" Class very weak compared to the others classes in Terraria. Rogue attacks inflict Poisoned, Venom, and releases toxicclouds. Press question mark to learn the rest of the keyboard shortcuts. Throws three short ranged boomerangs as-well as a spread of homing, gravity-affected icicles. Increases weapon damage deviations from 15% to -7.85%/+12.05% damage on weapon hit. Rogue javelin projectiles have a chance to spawn a jewel spike when destroyed. All rights reserved. Well, I think this mod is really great but, I found a bug in my game. Summons three homing lightning bolts from the bottom of the screen. 35% increased movement speed while submerged in liquid. COMPLETE Rogue Guide for Calamity 2.0.1 - Terraria Pre Boss. Glows orange and explodes into burning cinders on enemy hits. Also, many melee weapons have a rogue variant (the same weapon, but with rogue damage) that can be constructed, like the parts needed to create the elemental disk. I'm a veteran to Terraria, but super new to Calamity. The is a Calamity Rogue Class Guide showing Builds and Loadouts at each stage of Calamity making your Rogue OP in Normal, Expert, Revengeance, and Death Mode!Rogue Guide Timestamps:0:32 - Pre-Boss2:51 - Pre-Perforators/Hive Mind4:11 - Pre-Skeletron5:49 - Pre-Slime God6:45 - Pre-Wall of Flesh (WoF)7:07 - Pre-Mechanical Bosses9:33 - Pre-Calamitas/Plantera10:51 - Pre-Golem11:44 - Pre-Lunar Events13:24 - Pre-Moon Lord15:14 - Pre-Providence16:38 - Pre-Polterghast18:01 - Pre-Devourer of Gods (DoG)19:12 - Pre-Yharon (Phase 1)20:28 - Pre-Yharon (Phase 2)21:40 - Pre-Supreme Calamitas (SCal)24:00 - Endgame / Boss RushTo see more about the Rogue Class in Calamity, check out my Terraria Calamity Death Mode Raiden the Rogue playthrough!I have been inspired to create Terraria content on YouTube and play Terraria again in 2020 inspired by PewDiePie Terraria live streams, ChippyGaming/ChippysCouch, HappyDays, and Leviathan. Or maybe you don't understand how to get started? Calamity Mod Wiki is a FANDOM Games Community. Still, it can be a lot of fun, and adds variety. Im a veteran to Terraria, but super new to Calamity. Thankfully, the Calamity mod is very well balanced, so it works most of the time. Do you have any tips to improve my experience playing rogue? Reduces enemy aggression outside of the abyss. Recently I found out about the addition of Rogue Weapons and Rogue Damage, I would like to propose for this to be modified back to Throwing Weapons and Throwing Damage. stealth strikes only expend 50% of the player's max stealth. All of these, and the upcoming concepts are based on the current in-game design. Shatters after hitting blocks and enemies, dealing damage over a large area. lionfish is available as soon as you can go into the abyss. [16:33:27] [1/FATAL] [Terraria]: Main engine crash, Yeah, the error I found is below, that's what pointed me to using it while paused once I figured out what the postupdate portion was checking. Empyrean Star which homes in strongly on enemies. . [20:01:42] [1/ERROR] [Terraria]: System.MissingFieldException: Field not found: 'CalamityMod.CalPlayer.CalamityPlayer.stressMax'. as a bonus, lan's also allows for any modded buffs as well without taking any inventory space and is still balanced because you need 30 of the potion to activate said effect. Enemy hits release more globs. Boosts rogue and ranged damage and critical strike chance by 5%. They deal rogue damage, a new damage type added by the Calamity Mod. . Releases gravity affected snowflakes as it travels, rains down phantom copies instead of ice shards. Releases a brackish spear spike upwards upon impact. Stealth strikes inflict Armor Crunch, deal 10% more damage and cost 1 less unit of stealth. Summons a coin that revolves around the player and steals money from enemies. Enemy aggro towards the player is reduced. There is a problem though, you're mod breaks fist weapons from the WeaponsOut mod, just thought I'd let you know, hi i decided to make a character with rogue build and i see your mod so i tried it out, after playing couple of minutes and see this damage, is this supposed to happen or is this a bug ? This includes 155 weapons, 32 accessories, 5 new full armor sets, 11 armor helmets, and 2 modified vanilla armor sets, and new modifiers. also the paladin hammer weapons are very good stopgaps to hold you over until you get homing/pen weapons. This is multiplied after defense so result is the same for projectiles that hit multiple times per shot vs projectiles that hit one time but with greater damage. Dodging something while invulnerable causes full stealth to be gained. The black hole lasts longer and pulls in from farther away. 2. Creates a tall pillar of fire on enemy hit. As your rogue stealth bar increases, your damage, velocity, and crit chance increases, and your Aggro decreases, giving you a much larger bonus with a full bar. Press J to jump to the feed. I've done a few builds, and there will be more terraria building videos to come! So the first thing you want to do if you want to play Calamity is download the mod itself. cranium smasher lacks homing and tile pen but it does tons of damage. Rogue projectiles leave behind nanoblades as they travel. 10% increased rogue damage. Increases rogue damage every time the player critically strikes, stacking up to 150 times and a total of 15% increased rogue damage. A good motivation to play stealthy. Releases 3-5 additional bubbles that inflict the. Empyrean Bubble which homes in weakly on enemies. Awesome! I recently finished a Terraria 1.4 Journey's End Master Mode Melee playthrough and have started a Death Mode Calamity Rogue playthrough!Be sure to check out my other videos like the Magnus the Mage Death Mode Calamity playthrough and the Anna the Archer Revengeance Mode bow ranger Terraria Calamity playthrough series. The healing orb heals for 10% of the projectile's damage. When I'm not lazy i'll do just that. Throws five at once with higher damage over time. do you have a list of damage changes for the weapons? Today I will showcase every rogue weapons present in the calamity mod of terraria!The idea was suggested by Ruste359 in the comments. homes in regardless of position and massive aura upon impact. rogue also has a feature where if you're wearing a rogue set of armor and you aren't attacking you can build up stealth. The flask stops moving after a short time, shattering if enough time has passed or upon any collision with solid tiles or enemies. Terraria Calamity Rust and Dust 1.4.5 Best Rouge Class Loadouts and Setups! also, kelvin catalyst isnt that great for bosses, but its a great weapon for events and farming for stuff, Thanks! 12% increased rogue damage. You should also visit the calamity wiki for more info on weapons, armor and other stuff. Your potion options include the same Flasks that Melee uses, plus potions that reduce enemy defense, buff stealth regen, or make specific weapons better. the more stealth you have the more your damage and crit chance are increased, and if you build it up to full you can unleash a strike which has unique effects depending on the weapon. +20 maximum stealth, mobile stealth regeneration accelerates while not attacking, stealth strikes have a 100% critical strike chance, stealth strikes only spend 50% of the player's max stealth, 6% increased rogue damage and rogue critical strike chance. Hopefully this helps lots of beginners to calamity now and in the future. Causes the resulting scythe to rebound inaccurately when returning to the player, homing into the nearest enemy but no longer pierces. Is less affected by gravity, pierces much more, and gains 20% extra damage for each enemy hit up to a max of 200%. The official subreddit for discussing the Calamity Mod for Terraria. This class utilizes a new Stealth mechanic that has synergy with Rogue-specific armor sets and weapons. Travels farther and causes more lightning strikes to appear. You are using an out of date browser. Releases spear clones instead of lost souls and at a faster rate. Causes the shuriken to behave like a boomerang. This enables players to combine accessory and items from other mods to play the Throwing Class again. Summons, extra effects, practically everything did more damage. also pre hm summoner in 1.4 is actually better even with less weapons, because the weapons have more thought put into them then the, its a dagger but it homes in, some of the best rogue weapons are the most unique ones, Pwnage hammer is the best pre moonlord weapon and it is also the most fun to use, malachite may be better but by then the pwnage Crabulon, and Slime Gods concept art for a calamity mod related major project I am working on. It may have something to do with a weird interaction between this and Even More Modifiers. This is a neat ranged weapon that shoots beautiful helix plasma particles that cover a wide area, pierce, and do a lot of damage. kelvin catalyst is decent vs a few bosses, but overall pretty lackluster. Lasts longer, pierces more enemies, and releases sun orbs at a faster rate. Travels faster and releases several sparks as it flies. Travels faster and further while trailing water behind it, additionally inflicting the. Lower defense, lower damage and not to mention most rogue weapons had a melee variant. valediction is insane and will carry you for a while, executioners blade is 10/10 weapon and will carry you until celestus, "elemental disk is a disappointment" ur a disappointment, elemental disk is insane and carried me through providence. Shatters into more high velocity rockets. As it stands it seems to disable the ability to create the intrinsic contract currently. Upon executing a stealth strike, the player's stealth will be consumed. https://calamitymod.fandom.com/wiki/File:StealthFullCharge.wav. Increases melee and rogue damage and critical strike chance by 8%. Empyrean Blast explosion that deals 20% damage of the projectile that spawned it. The STRONGEST Endgame Weapons in Calamity 1.5 brome 10.1K subscribers Subscribe 1.1K 61K views 1 year ago Hello everyone! Constantly rains bolts of astral energy down as it travels. if you dont want to farm cryogen then dont. Can you please add a config to enable/disable different features? Gel Darts will pierce through enemies, making them a desirable choice for clearing out The Hungries. Like what weapon should I use for each phase for bosses, currently, I have victide/cimtane (which one to use?) Hey author, can't wait to use this mod and have a really fun ninja playthrough. Throws two at once and spawns coral shards on enemy hits. Hey, I don't know if this is a mistake on my end, but I've come across a couple weird bugs using this. Rogue projectiles explode into homing souls. What i've noticed so far is the non-functionality of the hook of discord's teleportation from WeaponOut, the crashes when opening any menu from Luiafk's, the bad interactions with even more modifiers, and it also seems to affect Intrinsics.

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terraria calamity rogue weapons